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Laser Mom (2022)

AR Experience/Game

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My role: [ Producer ]

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Platform: Oculus Quest 2 Passthrough

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Two-week Project (Team of 5)

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Team Member:

Angie Mendenhall (2D Art, 3D Art, Set Building) 

Anna Salieva (2D Art, 3D Art) 

Langxuan He  (Programming, Level Design)

Keyin Wu (Programming, Level Design)

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Game Overview:

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You are a kid who loves candies but your mom prohibits you to eat them.

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You have to steal those candies but the mom has laser eyes detections.

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Assigned Task (Prompt):

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To design an AR experience for any naïve guest, regardless if they have played game in their life or not. 

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Challenge: designing something universal that everyone can jump in and start playing.

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Design:

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To design the game for naïve guest means our interaction needs to be very natural and universal for all people.

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That is why we eventually pick the form of Hide and Seek as the primary interaction for the guest.

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Here is an early-stage demo among the team members and this is how we decided to pursue this direction.

A Physical Table:

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Because we are designing an AR game, we want there to be an actual physical table to dodge and feel safe from. So we crafted a large table using card boxes. In game engine, we set up a virtual table and eventually align them together so when the player start playing, the mom and the table feels real in the AR world.

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Laser Mom Table.jpg

SY-CRT stands for SY CREATIVES. This website is a digital repository of Sy Suo’s artworks and designs. It is the foil website to the STM-DS18.COM. It serves for both portfolio and business purposes. All rights reserved. 

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